LFR Downshadow

The Woolmens Restless Tomb

With the death of Guildmaster Kalander Hornhand, the Solemn Order of Recognized Furriers and Woolmen is now run by Daundratha Hornhand (his wife), and a funeral is scheduled for Kalander at the guild tomb in the City of the Dead. Unfortunately, preparations for the funeral revealed undead in the tomb, and the new Guildmaster needs the tomb purged so that the ceremony can take place.

::OOC:: We did not finish up this adventure, but I am going to just finish it in story here.

The party approached the crypt and noticed heavy foot traffic outside of the gate from several days earlier, clearly someone or something had been here before the guild came yesterday. It quickly becomes obvious that the crypt has been desecrated. Graffiti litters the wall and undead roam the halls. After entering the second room it is more than clear that outside forces have been brought in. The undead have been bolstered with ranks of the mutated beggars from Tieden Prises’ lab.

Entering what appears to the last room, the adventures begin to make short work of the 3 skeleton warriors only to discover that the northern wall is actually just an allusion. The other side of the illusionary wall reveals a grotesque scene. A large stone has been used as a makeshift altar for some dark deity, as the corpse of a ewe lies sprawled across it. The corpse has been skinned, and fresh blood, apparently only minutes old, is evident.
The sheep is headless, but her head is not hard to find. A few feet from the stone lies a male halfling, neatly decapitated, with a note pinned to his chest. The ewe’s head has replaced the halfling’s, neatly grown together at the spine. The halfling’s own head lies haphazardly discarded in the corner, the bloody sheepskin stuffed into its mouth. The wool is still attached.
After recovering from the horrific scene, more undead appear from behind the large stone pillars. 2 flameskulls fly towards Sand Scale while a pair of skeleton tomb guardians rush Terios. The three headed skull lord remains back on the altar and sends a necrotic bolt at Griff.

After all the dust settles and bones fall, the grotesquely misplaced ewe’s head suddenly begins to speak, a haughty, amused voice magically projecting from the sheep’s mouth. “Hello, I’m Vogu Sarwin. It is a shame I had to die, but I couldn’t be allowed to ruin this surprise, could I? I had to open the door with my key; otherwise my suffering was completely unnecessary, as was my trip from Purskul. Kind of like my killer’s suffering: avoidable.”
The voice chuckles, and continues, becoming quieter. “What I had was little, and it was taken away. What you had was much, and you and others took from me. I hope your ceremony is ruined, and that the sycophants in attendance have had their appetites ruined as well. As for me, my work is not yet done.”

The following is a list of things discovered in the tomb that you reported back to the guildmaster.

  1. Based on the older footprints beneath the recent ones outside the mausoleum, some of the undead were brought to the tomb.
  2. The necromancer who did this entered the tomb by abducting a guild member, Vogu Sarwin, and forcing him to use his key.
  3. The death of Vogu Sarwin was recent, but as the body had a preservative ritual placed on it, the details of death are impossible to tell.
  4. Marks on the outside of the coffins indicate they were opened from the outside.
  5. Some undead were brought to the tomb by a necromancer.
  6. The undead may have originally come from a cemetery in Purskul.
  7. Whoever caused this crime blames the guild for his misfortune.
  8. The rare ink used is from an animal on the island of Moray, which is part of the Moonshaes. Only a few shops in Waterdeep or Baldur’s Gate carry that ink.
  9. Whoever did this knows at least something about how the guild works, as he knew which guild member would have a key to the mausoleum and portal.
  10. The crime was planned in advanced (theft of the bodies from cemetery in Amn), but because the death of Vogu Sarwin was recent, and because of the age of the tracks (a ten-day ago) it seems as if the death of the late guildmaster was anticipated.

As she hears your report, her brow is furrowed with concentration. At its conclusion, she nods and says, “It looks like you have made some good headway on the source of this event. Apparently, this is not the last we will hear of this necromancer. I would like to commission you to get to the bottom of this, on behalf of my guild. As it is, the funeral can continue without incident. Thank you for all your help. Here is the rest of your fee, and you are welcome to attend the funeral if you would like.”

You each receive enough XP to level up (we will start actually using XP from this point forward).
120 GP and the loot here
Additionaly, you receieve the following story award as well as quest.

Friend of the Furriers
The Solemn Order of Recognized Furriers & Woolmen considers you a friend and ally. They invite you to guild parties and ceremonies and will disclose information on other Waterdhavian guilds.

Quest for the Necromancer
The Solemn Order of Recognized Furriers & Woolmen has charged you with tracking down the necromancer responsible for crimes against the guild.



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